To set a soundfont (or multiple soundfonts) to default go to view -> synthesizer make sure all files are loaded in the order you want. That's what I have, but you may not like them, there is no "magic bullet" so to speak for this issue. If you want accurate sounding electric Guitars, check out FlameStudio:Īlso, for guitars, basses (including an acoustic upright), there's Karoryfer, which uses SFZ, thus only limited support in MuseScore: If you like early music, check out Sonae Musicae, they have excellent harpsichords, a carillon and a small organ : If you want an accurate pipe organ Jeux de Orgues is impossible to beat, but is complicated to use with MuseScore: So is Piano in 162, but you need to edit the file to get it to work with MuseScore:Īnthony Deaton has some good pianos and percussion: Sonatina is a good orchestral soundfont, it is almost strictly classical (and maybe a bit of jazz):Īlso look at Squidfont, it's older, but it has some good patches:įor Piano, the Salamander grand is very good: There are many specialty and individual soundfonts. If you want to get out of the GM specification, that is a whole other issue. I know some people really like Timbres of Heaven: However, just because it's the biggest does not mean it's the best. kind of bad! (skip to 1:50)Īlso, a three-way comparison of my favorite track from the game: the main town theme used in Holy Saia Kingdom.So here's what I have to say: that is entirely based on what you want.ĭo you want a good GM bank here's one, it's nearly a GB: Ramaskael forest dungeon (28:07 in the MSX video): Īnd as a bonus, here's the main theme in the Sharp X68000 version of Rune Worth, which I actually think sounds. I have to admit, I like every track CONSIDERABLY more than its PC-88 counterpart! The PC-88 versions just lack all impact, I feel.Īnd a few choice PC-88 tracks for comparison.Įlise's dungeon (29:05 in the MSX video): However, even though I find the instrumentation in the MSX2 version to be a little more basic than I'd like for OPLL. ![]() Like Fire Hawk, that's a game where you can play any version and get basically the same experience, as nothing was really cut or lost from one version to the next (except kanji in the text, which some versions use and other versions do not, but that's pretty minor), and the music is pretty solid on every port. Moving away from Ys III, one game that I've found really fascinating to compare versions on is Rune Worth. But I figured I'd at least share, because I really feel the SNES Ys III music is underappreciated. I dunno, you all might hate this music too, like most people seem to. Beat of Destruction, in fact, kind of swaps the foreground and background melodies, which is particularly interesting to me:Īnd my favorite Ys III track, Seal of Time, has some new brass hits of its own during the chorus (0:30, for example), which I really find to be a nice touch:Īdditionally, Tonkinhouse composed several completely new tracks for the SNES version, all of which I find to be quite good - with their new ending theme in particular being one that I really like: Steeling the Will to Fight and Beat of Destruction both put a much heavier emphasis on the background music than any other version, which I think works to both tracks' advantage. Illburns Ruins, for example, has a sweet new bass line that I really love: Ī Searing Struggle alters the intro section with a brand new melody that almost sounds like Spanish brass or something, which I find really interesting: The reason for that is partially because of its soundfont (whiny or no, it's VERY dynamic, with a lot more bass and much harder hits to it than any other version save for the remake Ys: The Oath in Felghana), but also because of Tonkinhouse's very unique arrangements. Most people hate the music in that version because the soundfont is very unnatural and "whiny" compared to any other version of the game, but I think I'm one of the very few people who really enjoys it - it's actually my favorite among all the chiptune versions of the Ys III soundtrack. Since Ys III was brought up, I feel inclined to mention the oft-maligned SNES/Super Famicom version.
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